For many FPS players Dust - and the later Dust 2 - are the quintessential Counter-Strike maps. They’ve been featured in nearly every major Counter-Strike tournament, and been responsible for countless millions virtual deaths, bomb detonations and defusals. But these maps actually owe their existence to Team Fortress 2 - a game that was released eight years after Dust became a staple of the Counter-Strike map rotation.
It started in the summer of 1999, Suffolk, England. I was 16 years old, recuperating from end-of-year exams and enjoying my newfound freedom from school work. Half-Life was only a few months old, yet was scooping up more ‘Game of the Year’ awards than there were game magazines, leaving gamers desperate to know what Valve Software were going to make next.
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